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Depth based minimap shader

A Shader that displays a 3D minimap based on a depth/height texture.

Made this as a study, inspired by "Nier: Automata".

In editor wireframe view.

In editor wireframe view.

Model without the shader, each "voxel" must have a black to white vertex color and a scale 0 UV.

Model without the shader, each "voxel" must have a black to white vertex color and a scale 0 UV.